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Xtreme Classix - Mr. Do!

Mr. Do!

Mr. Do! Super Nintendo Screenshot 1
Mr. Do! (Super Nintendo)


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Mr. Do! Gameboy Screenshot 1
Mr. Do! (Gameboy)


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*You Must Download And Install The Client Before Playing.

Mr. Do! Coleco Screenshot 1
Mr. Do! (Coleco)
Guide Mr. Do as he tries to harvest his orchard before the evil Badguys can catch him. Quick! Mow a path to the cherries and start picking! But watch out--here comes a Badguy! Throw your Power Ball to squelch him. But more are on the way, so run until your Power Ball comes back.

You're not completely defenseless, though. You can push apples on top of the Badguys to quash their pursuit. Now dash to the center of the screen and capture the treat. Even though the Badguys freeze for a few moments, three Blue Chompers and an Alphamonster enter the scene. But don't let them near Mr. Do! Eliminate all five Alphamonsters to spell E-X-T-R-A and win an extra Mr Do!
--From the Coleco Mr. Do! instruction manual.

Do the Mr. Do!, if you liked Dig Dug. This game is very similar to that one. There are monsters that run around trying to get you, and you have get them before they get you and/or get the fruit from your orchard. In this game you are 'mowing' a path instead of digging one. The graphics look much like Dig Dug. The screen is black, with different colors of whatever in the world it is that you are mowing down to get around the orchard. When you mow, the color vanishes to reveal the black underneath. The designs are fairly basic and repetitive, but easy to understand. The music is happy and corny, but not that annoying. The sound effects aren't anything really grand. They are your basic blips and bleeps and get the job done, but you're not likely playing this kind of game because you just love to listen to it.


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Mr. Do!'s Castle Coleco Screenshot 1
Mr. Do!'s Castle (Coleco)
This hammer-happy game begins as MR. DO! enters his humble home through the basement. With hammer in hand, he's ready to confront his invaders head on. Guide MR. DO! up and down ladders, down hallways--even drop him off landings or through openings in the floor. But above all, keep him a safe distance from all the deadly unicorns. One bite and he's a goner!
--From the Coleco Mr. Do!'s Castle instruction manual.

Mr. Do!'s Castle is completely different in game-play from the other Mr. Do! for Colecovision. Where you ran around in the orchard in Mr. Do!, in Mr. Do!'s Castle the enemies have gotten into your home! Game-play is much more comparable to Space Panic for the Colecovision than for the other Mr. Do!, since this is a platform style game where you move up and down levels on the screen. Also, you can make holes in the levels in a similar way.

This game has more colors and the shapes are more delicate than the other Mr. Do!, but there is still happy corny music, though it's slightly different. As for which game is better, it really boils down to what kind of game you prefer. They both fall into the skill category but Mr. Do! is more like Dig Dug and Mr. Do!'s Castle is like Space Panic. All in all, this is a new and different kind of game without one being better or worse than the other.


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