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Xtreme Classix - Breakout

Breakout

Battle Zone & Super Breakout Gameboy Screenshot 1
Battle Zone & Super Breakout (Gameboy)
This 2 in 1 Gameboy game features 2 Atari arcade classics from the late seventies/early eighties.

Battlezone, released originally in 1981, is an excellent rendition of the tank battle contest. The GBC version looks and plays almost exactly like the original. The view of this game is from your tank as you seek enemy tanks to destroy. Monocolored green "outline" graphics make up the enemy tanks and the various geometric shapes that litter the playing field. Your view of the landscape is centered by your aiming targets, and a radar at the top of the screen pin-points approaching enemies. True to the original, the screen "cracks" when you are hit by enemy fire.

Graphics, as noted above, are simple, green colored outline shapes, similar to Asteroids in design. Sound effects in this game include the light rumble of the movement of your tank and the simple sounds of shots and explosions. Also, the radar will beep to warn you of an enemy's approach. Controller response is good as well.

Super Breakout, one of Atari's first arcade games ever, was released in 1979. Based on Pong (the first video game ever), you must bounce a "ball" against rows of colored "bricks" with your "paddle" for points. This game is much like its arcade counterpart as well.

Graphics are simple shapes, as the bricks are small rectangles and your paddle is a simply a line. The only sound effects are the bloops and bleeps from bouncing the ball off your paddle and breaking bricks. Controls respond well, but there is a strange glitch in the gameplay. Sometimes the ball will ricochet strangely, taking a different path back than should have taken. It doesn't detract from the game's playability, it just kind of keeps you on your toes.

Two great arcade classics, accurately recreated for the Gameboy. Battle Zone and Super Breakout is a good 2 for 1 deal.


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Breakaway 4 Atari 2600 Screenshot 1
Breakaway 4 (Atari 2600)
This is Breakout released by Sears under a different name for some reason. It's exactly the same as the original Atari 2600 game. I could say "See review of Breakout" but I'll just pop it in here for you.

This is the original game of bouncing a ball around with a paddle, trying to break all the bricks. Pretty simple, no? And there have been so many Breakout style games made that you can't possibly be unfamiliar with the concept, although you may have never heard of the original.


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Breakout Atari 2600 Screenshot 1
Breakout (Atari 2600)
SMASH! POW! CRUNCH! A brick wall appears at the top of the screen, and your mission is to smash two walls off the playfield -- one brick at a time.
--From the Atari 2600 Breakout instruction manual.

Breakout debuted as an arcade game in 1972 and showed great success. This port to the Atari 2600 was done pretty well. The graphics are simple to draw, and the colors look nice. The controls are very simple and responsive. The sounds are a little annoying after a while, but this game will keep you busy for that long. It's pretty addictive.


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Super Breakout Atari 2600 Screenshot 1
Super Breakout (Atari 2600)
Imagine you're in a one-man space shuttle travelling through the heavens at the speed of light. you and your tiny ship are totally engulfed in darkness, except for the luminance of an occasional passing star.

Suddenly, without warning, there's a brilliant flash straight ahead. You check the radar screen. Nothing. Pretty soon there's another flash, and another. Next thing you know the flashes have turned into one gigantic force field of some kind and it's dead ahead. You check the radar screen again, still nothing.

The colors in this mysterious force field are so bright, they're almost blinding. And they seem to be in layers. But the stranges thing is that nothing shows up on the radar screen. What could that mean? Is it possible to travel through this mysterious force field or will you crash and be destroyed? And what about the layers? If you make it through one, can you make it through the next, and the next?

It's decision time and there are only a few seconds to think about it. Turn back or blast ahead and try to make it through the layers of the brightly colored force field. It's up to you.
--From the Atari 2600 Super Breakout instruction manual.

Super Breakout has four games in one cart, this is a pretty good bang for the buck. The four games are are as noted, Breakout(the original), Double Breakout, Cavity Breakout, and Progressive Breakout. If most of you have ever had blood pulsing through your veins you have played some version of Breakout. Breakout is simply a paddle, a ball, and one heck load of bricks. The object of the game is to break every brick and not loose a ball.... pretty simple,huh. Now Double Breakout you upgrade and receive two paddles and two balls. When both balls are in play you receive double the point score for each brick. Talk about double your pleasure double your fun "insert chewing gum commercial here". Now on to bigger and better things such as Cavity Breakout. Cavity Breakout, now thats a game I can sink my teeth into, anyway the layout of this game is two cavities in the bricks which contain one ball each. That's right, you guessed it, when two balls are in play that's double points, that's amazing, lets say that again, double points. The final game but not the least by any means is Progressive Breakout, did someone just mention car insurance? Like I said Progressive Breakout offers two walls each of which contain four rows of bricks. As game play goes on each row moves closer to your paddle making it harder to keep your ball from flushing down the drain. With all this in mind have fun playing Super Breakout.

P.S. I bet you thought there wasn't a whole lot to Super Breakout...... Well now you've been schooled. Peace.


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Super Breakout Gameboy Color Screenshot 1
Super Breakout (Gameboy Color)


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Millipede / Super Breakout / Lunar Lander Gameboy Advance Screenshot 1
Millipede / Super Breakout / Lunar Lander (Gameboy Advance)


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