Donkey Kong the ape is back. Only this time the vengeful Mario is holding the ape prisoner. Luckily the ape has a son, Donkey Kong Junior, who will try to rescue Papa.
To free his dad, Junior must make his way through a dark and treacherous jungle. Racing against time, the little fellow climbs and swings from vines, while avoiding the horrible Snap jaws.
If he reaches the keys to Papa's cage, Junior must push them to the top of chains while staying clear of Snap jaws and a new flock of nasty Nitpickers. But even then his mission isn't over. Once he reaches Mario's hideout, he must pass yet another test against time.
This kid needs help. Don't just stand there. Help poor Junior save his father.
--From the Atari 2600 Donkey Kong Jr. instruction manual.
Who's in trouble now? In Donkey Kong Jr. you're playing the other side. Shortly after Donkey Kong's first run-in with Mario, he was imprisoned by the very man that he was fighting. Now it is up to Donkey Kong Jr. to set his father free from this crazy plumber. Like the first game, Donkey Kong Jr. was all about the points, so be careful.
Donkey Kong Jr. for the 2600 had a lot in common with most games on the 2600. The controls were unresponsive and glitchy. The graphics were badly drawn, and of course, the sounds were pretty bad, too. Try the NES version instead. As for the 2600 version, this is the kind of game I would only recommend to nostalgic people or Donkey Kong freaks.
Save your dad, Donkey Kong, from the evil Mario that is holding him captive.
Climb the vines and jump the platforms, grab the keys to release Donkey Kong from his cage.
|Remember that if you are going down you go faster on one vine. If you are going up, you go faster on two vines.|