Smurf Rescue in Gargamel's Castle 1982 By: Coleco

Smurf Rescue in Gargamel's Castle Atari 2600 Screenshot Screenshot 1


In Coleco's SMURF RESCUE IN GARGAMEL'S CASTLE, treacherous Gargamel has captured Smurfette. He keeps her trapped on a shelf high above his laboratory floor. To reach the castle laboratory, nimble-footed Smurf must run and jump through fields, woods and caverns. That's not all, either! He must climb, tall mountains and duck dangers in the forest paths. Help Smurf dodge the hawks, snakes, bats and scary spiders Gargamel sends from the castle! Once in the laboratory, Smurf jumps to the bench, to the table, to the chair. He must even jump to the shelf to free the captive Smurfette! Can you make all these jumps and Smurf the day?

--From the Atari 2600 Smurf Rescue in Gargamel's Castle instruction manual.

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You control a Smurf who is on an action packed rescue mission! Gargamel has captured Smurfette, taken her to his castle and has imprisoned her! You'll direct Smurf through the dangerous woods, fields and caverns on his way to her. He must run, duck, and jump to avoid the many natural hazards and elude the scary creatures Gargamel sends to stop him. Will you get Smurf to the castle to rescue Smurfette or will she remain imprisoned?

-Taken from the Smurf Rescue in Gargamel's Castle box cover

Man, I loved the smurfs. The little blue dudes in Hanna-Barbera animation entertained me for weeks while I waited for other shows to come on. And what better to make a video game for the Atari than to rescue Smurfette?

Cool fact: Smurfette was actually created by Gargamel in an attempt to take over the Smurfs. But it backfired and Smurfette stayed with the Smurfs. Another cool fact - she originally had black hair.


Jump over obstacles, avoid getting attacked by creatures, rescue Smurfette before Gargamel eats her.

The Controls are all done with the control pad.
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