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Defender |
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Available: 1![]() *You Must Download And Install The Client Before Playing. |
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MISSION: DEFENDER Aliens from a distant solar system are swarming over the planet Humanis. They're kidnapping Humanoids and mutating them into a permanent part of the alien force. Their mission is to transform all of the Humanoids before destroying the entire planet. First, they infest the planet with Landers which close in on the planet, abducting the Humanoids.
Then the attack intensifies. Baiters, Swarmers, and Bombers terrorize the skies. And then, when you least expect it. A deadly Pod collides with your Spaceship, and blasts you to pieces. Defender lacks the colorful backgrounds that Nova Blast has. In fact, Defender looks more like Missile Command, very simple, bright-colored lines against a black background. Also, where you have four cities to defend in Nova Blast, you have many "Humanoids" to defend in Defender. Not only that, but the enemies are much more varied and deadlier in Defender. So, in Defender, you have a better chance of protecting your many Humanoids than you have to protect the four cities on Nova Blast, but you have a higher chance of getting killed by the enemy in Defender as well. Over all, I think Defender comes out to be the more difficult game. There are six different kinds of alien threats to worry about: Landers, Bombers, Swarmers, Baiters, Mutants, and Pods. ![]() Landers are green and look like a traditional alien face. These guys will shoot at you like the others, but they will also drop down to the surface and pick up humans. There will be a funny little alarm sound that, I guess, is supposed to be the human hollering. When they do this, you have to shoot them down and then zoom under them to catch the human before it hits the ground. You then have a Humanoid dangling from the underside of your ship. Drop down to ground level to set him back where he belongs. If you shoot the Humanoid by accident, it will explode. Strangely enough, they also explode when they hit they ground if you don't catch them. You can drop all the way down to the bottom of the screen and end up shooting your Humanoids, so be careful of that! Humanoids are worth 100 points each at the end of every wave up to a maximum of 500 points. In a two player game, the player with the highest score wins. There to help you out while you're trying to accomplish all this are the smart bombs and your teleport ability. The number of smart bombs you currently have is displayed in little blue bomb icons in the top left corner of the screen. Every 10,000 points you score will gain you another smart bomb and another defender ship (also displayed in top left corner). Smart bombs will destroy all enemies on a screen. Use them wisely. Your teleport ability can be used by pressing the zero (0) key. This will immediately transport you to another (not necessarily less dangerous) part of the screen. Only use this in dire emergencies. Also, you can only use this once per wave. If you use it a second time in the same wave you will automatically explode and therefore lose a defender ship/life. One last thing: If all of the Humanoids are gone, dead or turned into Mutants, the planet will explode (very dramatically) and you will be left in space alone with many enemies and Mutants instead of Landers. You still get to play. It's not game over and you don't lose a life, but it is crazy difficult to stay alive at that point. Also, the humans and planet do NOT come back just because you clear that wave. Oh yeah... You may have noticed the scanner at the top of the screen in the center. According to the manual, the scanner offers important information on where the aliens are, but I didn't notice that the scanner did anything useful at all. |
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Average Player's Rating: 2.5 | ![]() |
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morrie's Rating: 2.5
I used to play this game in the arcades a lot, AND I MEAN A LOT I've played every version known to man. This one and the atari version are the easiest ones I've ever played just too darn easy. View Entire Review |
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