Arcade Hits Joust & Defender 1998 By: Midway

Arcade Hits Joust & Defender GBC Screenshot Screenshot 1
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Overview:

Classics being remade and ported wasn't to uncommon in the 90's! After the big video game bust, many companies were afraid to show their roots or stray too far away from them. In the late 90's when it was finally shown the gaming industry was here to stay, many companies wanted the new generation to know where gaming came from and to preserve their history. Where better than systems that never saw these games and a system that millions already owned. Make the classics portable, someone must have said at a meeting. Where some failed to deliver, Midway did the right thing and kept as much of the originals they had as possible!
The game play in these games was so simple that it made them both a blast to play. Sure, many games of their time were simple, but not all were easy, and while these games weren't meant for children, much of the general public felt comfortable playing both of these games. It may seem odd that these two games are paired, because in many people's eyes they are already paired. Ask some parents what their favorite games were and they'll say these two together. They are both fun, and both contained original side scrolling action. One on a constant platform, the other on a linear field that would change after multiple waves to another planet. You simply had to know one button for each and move fluidly, with some early physics that could judge momentum. These small enhancements are what made these games so addictive and fun, and thankfully have been practically untouched for this pack. Two games in one, and this pair couldn't have been any better. Had any of the original formula been touched in either of these ports, there would have been a tragic loss of game play value and nostalgia that would have severely ruined these games as they did in other compilations!
The graphics have been left nearly untouched as well. They tried to keep them as classic and yet upgraded as possible. It worked out very well. They remain as large as they need to be, detailed and colored while retaining the old feel with similar colors and designs. Both games are handled well for switching to the smaller screen and limited space. Nothing feels too small or left out. It keeps it amazingly close to the arcade counterparts! I was actually genuinely surprised that so much was intact. Every platform in Joust and every enemy will be easily visible, and no misjudgment will be made. Planets still change uniquely in Defender, and your laser will remain as trailing and colorful as ever. You'll be impressed to see the classics running so well on these tiny ports!
The sounds are also implemented well and manage to keep you engaged in the action, just as they did so many years ago. They didn't bother to update the cracking booms or other familiar sounds. This is very good, because many remade games suffered from uninspired and ignorant sounds that felt like they were made for kids. Not the case here. Again I was surprised, and you will be too. For once I wasn't turning the volume down on a GB game!
These games were classic then and classic now, and since nothing has been touched there isn't a thing to complain about. Sure the small resolution may make it a bit more difficult for some, but reliving these classics in full arcade glory will make you forget all about it being on the GameBoy to begin with!
That is why, Arcade Hits Joust & Defender, receives an 8.5 out of 10!

Directions:

Joust: You, sir knight, must ride your...Ostrich? Yes you will be battling waves upon waves of enemy knights with your Ostrich and trusty lance. The enemy knights will charge you on their Buzzards as they try to knock you off to your death onto the platform or into the lava below. The platforms aren't going to switch on you, so get comfortable and learn your three unique opponents well. Defeat knight after knight in each wave to see your initials on the board!
Flap your ostrich's wings to gain altitude and accelerate on the ground to blazing speeds. Take control of your momentous bird to knock off everyone that stands in your way of glory! Be sure to be their height or higher, and in most cases at a faster speed, to eliminate them efficiently! Gain your points to glory by eliminating an opponent and taking his bird's egg. Destroy the egg quickly, or you will be facing the task of dealing with a more powerful knight. Be quick or the pterodactyl will appear to clean up all who oppose him. It may seem keen to stay near the lava, but floating that low can cause the lava troll to grab you, making you an easy target!
Be aware of all the obstacles you face, the more difficult knights, and how quickly you are dispatching every enemy, and you will soon be the master of your domain!
Defender: Defender is HARD So following game play rules is a must! You man a small spaceship on many planets with somewhat mountainous landscapes. The land contains small numbers of humanoids. The landscape never ends on the planet as you repeatedly fly within its orbit at an extremely rapid pace. Your ship is controlled by gravity and momentum, so be sure to take control of your ship fast as to not crash into enemy ships.
Your goal as the pilot of this ship is double duty. You must eliminate the enemy threat in the orbit to save your own life, as well as protect your humanoid allies from capture! Take these two roles seriously, since being shot from the sky will end your campaign, and losing your humanoids will fail to give you a reason to fight. Use your amazing beam to eliminate the threat, but watch your aim and don't destroy humanoids. Use smart bombs to clear small sections of your map. Be sure to follow your radar. It will tell you where enemies are, on your current section of the map, and let you see what humanoids are being captured!
If you can handle all these duties responsibly and efficiently, you'll have the high score in no time and save several humanoids across the galaxy!

A Button Flap(Fly)/Shoot
B Button Flap(Fly)/Shoot
Start Button Start/Pause
Select Button Select/Reset Settings
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