Mega Man 3 1992 By: Capcom

Mega Man 3 Gameboy Screenshot Screenshot 1


"Light to Mega Man! Light to Mega Man! Come in Mega Man!"

"We have a CODE: RED emergency off our northern coast. Dr. Wily has taken control of an oil platform and is drilling through the earth's crust. He plans to tap the energy generated by the earth's magma to fuel his newest robotic monstrosity! We need you to go in and melt this robot down to size."

"My intelligence sources say that Dr. Wily has eight of your old foes waiting for you, so I'll have Rush and Flip-Top meet you there. Get going and good luck."

"Light out."

--From the Gameboy Mega Man 3 instruction manual.

All copies are in use - 2 copies are available for full accounts.
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Mega Man is back in monochrome, but that won't slow him down. Mega Man 3 for the GB is much like Mega Man 3 for the NES, just a little smaller, that is to say smaller levels. Mega Man 3 for the GB still kicked butt, though. You had a few new tricks that you did not have on the NES. The Mega Buster will now charge up for an explosive blast and you can also slide, which is nice.

I thought that Mega Man 3 for the GB was very well done; the graphics, sound, and controls were all great. I really enjoyed this game, one more great job by Capcom.


Old school Mega Man action. Unlike the NES version, you can charge your Mega Buster by holding down the B button. If you come up against an obstacle you can't walk under or want to move out of the way of a falling enemy quickly press Down and the A button to slide.
Like all Mega Man games you can get powers from the bosses you defeat and use them against other enemies and bosses. You can access them from the start menu, but if you use them to much and don't find any weapon energy laying around they won't work.
Remember, even the strongest boss can be brought to his knees with the right weapon!

A Button Jump
B Button Shoot
Start Button Menu
Select Button Nothing
Near End of the Game Password
A1, BO, B1, C1, D1
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