![]() |
![]() |
|||||||||||||||||||||||||||
1943 The Battle Of Midway |
||||||||||||||||||||||||||||
|
|
|
||||||||||||||||||||||||||
Available: 2![]() *You Must Download And Install The Client Before Playing. |
||||||||||||||||||||||||||||
![]() |
![]() |
|||||||||||||||||||||||||||
![]() |
![]() |
|
|
||
![]() |
![]() |
![]() |
![]() |
|
1943 is a lot like 1942 but it has a few more features that make it a little cooler. It is still a lot of fun and very addictive. The graphics are very colorful and well rendered. The controls are easy to use and responsive enough to make the game interesting. The sound effects were pretty good for the limited means of the NES. The music gets a little annoying at times though. With action packed gameplay and close calls behind every turn, this game has a lot to offer. Directions: The game is set in the pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. ![]() As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Energy is reduced by:
Getting hit by enemy fire (minor loss) Destroying a complete formation of red enemy planes will result in a power-up, the most common type of which is the POW icon, which will replenish a little of the energy meter. Optionally, the player can fire at the POW icon to turn it into a variety of weapon power-ups as described above. As the weapon power-up currently in effect wears out with time (one point per second), replacement power-ups need to be picked up on a regular basis, or weapons will revert to the stock guns. The last of the regular power-ups, the rare double canister, will replenish most of the energy gauge. Apart from chance encounters straight from a red squadron, it is acquired by firing at a regular power-up icon for a very long time - it finally turns into one. Other rarer power-ups exist. Occasionally a red squadron will yield Capcom's famous "Yashichi" symbol, which will replenish the energy meter completely. A plane symbol will provide reinforcements in the form of two wingmen. Sometimes a small, green plane will enter from behind, destroying it will reveal a star-shaped score bonus. Every level also contains hidden bonus items that can be spotted by firing randomly. When bullets hit this invisible target, a bonus will appear. The most noteworthy of these is the curious cat-shaped statue, which will teleport randomly around the screen. Picking it up will enable the P-38 to use the laser weapon for roughly 65 seconds. |
||
![]() |
![]() |
|
|
|||||||||||||||||||||||||||||||||||||||||
![]() |
Average Player's Rating: 4.5 | ![]() |
|
|
iamjonny's Rating: 4.5
Boy, I loved this game as a kid. Still do. Lots of options and upgrades, plenty of shootering action, gigantic bosses, loop-the-loop lighting attacks, this game has it all! View Entire Review |
|||
![]() |
More Reviews Add your comments | ![]() |
|
![]() |
If you enjoy 1943 The Battle Of Midway, try these classic console games: | ![]() |
||
|
1942
|
NES | |||
![]() |
![]() |
|||
|
|
||||||||||||||||||||||||||||||||||||||||||