Eons ago Lord British came unto the lands of Sosaria. Since that time it has been united under his rule as the Kingdom of Britannia and has gone through two major crises. A few years ago there were political upheavals among the city states of the kingdom. The ringleader of this political instability was Mondain, the Magician. Under his horrible rule, the people's lives were devastated. A valiant warrior was called forth from another world by Lord British. This warrior finally overthrew Mondain.
Britannia survived the first crisis. But peace in the Kingdom of Britannia did not last long. Minax, the Witch, a disciple of Mondain, became very powerful and ruled the world of darkness. Minax had power to sway the time axis of the universe. However, a legendary hero again came to the rescue, overthrew Minax, and brought peace back to the kingdom.
The Kingdom of Britannia entered into a peaceful state for another twenty years. Now, the Kingdom is about to face its third crisis. Rumours abound about a fiery island which has emerged in the south- western seas. Little is know of the evil that dwells there. It is known only as EXODUS. Mondain and Minax have cast a spell on Exodus, this island of fire, and the little-known island has started volcanic activity.
Lord British has sent out a call across time and space in search of four valiant warriors. Their quest: to return peace to the kingdom. They must solve the riddle of Exodus. You are the leader of this quest.
--From the NES Ultima 3: Exodus instruction manual.
In Ultima III you will form a party of four characters to explore the lands and fulfill your quest. You may create characters from five different races and eleven professions (classes). The races include: Human, generally average characters; Elf, strong in Dexterity bit low in Wisdom; Dwarf, with great strength but lower Intelligence; Bobit, having superior wisdom but less Dexterity; and Fuzzy, having great Intelligence and high Dexterity, but very little strength. The classes include Fighter, Cleric, Wizard, Thief, Paladin, Barbarian, Lark, Illusionist, Druid, Alchemist and Ranger. The Paladin has both fighting skill and clerical magic. The Lark and the Alchemist combine some magic and some fighting skill. The Druid and Ranger both can use magic and cleric spells, with some fighting skill as well, the Druid being the better caster and the Ranger beinbg the stronger fighter of the two. The Illusionist seems to be a weaker Ceric and the Barbarian is a fighter who can't wear armor, so I don't recomend them.
As you travel through the game you will see towns, castles, and dungeons on the map. Walk on them to enter. Also there are enemies wandering the overland map as well as inside the dungeons. In town you can talk to all the people for clues about your quest, and go to shops for weapons, armor and tools. Don't forget to go to the Status Screen to equip new weapons and armor when you buy them! There are Inns to save the game, and Temples and Hospitals provide healing and resurrecton if one of your companions should fall.
|A Button||Open Command Menu, Enter Command|
|B Button||Cancel Command, Close Menu, Pass Turn|
|Start Button||Start the Game|
|Select Button||Scroll Through Command Menu|
|As long as you have a Healer in your party, you can turn Magic Points into Gold. Just go to the Hospital and Give Blood. You need to be fully healed first, and then you can heal yourself after by walking around a bit to regain your MP.|