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Breath of Fire |
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Available: 5![]() *You Must Download And Install The Client Before Playing. |
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Drogen After many years of peace, the Dark Dragons have amassed an army and have begun to take the land by force. The world needs a hero.
Camlon Castle
Nanai
![]() The color palette of field maps changes depending on the time of day. Whenever the traveling party appears on the overworld screen, the sun rises and sets with each passing minute of real time. Non-player characters can be found milling about inside towns at daytime, whereas they will retire to their homes at night and early morning. In certain instances, the player must wait until nightfall before they can enter a given town. The game's story develops as the player visits towns and dungeons. Townspeople offer helpful information, and some residents own item or equipment shops. Since the player's inventory space is limited, most item shops double as banks which offer to hold spare items or GP (the game's currency). Dungeons primarily appear in the form of castles, caves, and towers. Towers consist of several floors, often composed of puzzles or mazes, further complicating the party's task of reaching the top. The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, and the configuration of the gameplay. It is also used to track experience points and levels. Fishing and hunting play a small role in Breath of Fire's gameplay. By outfitting Ryu with a rod and bait, the player can fish at designated spots on the overworld, often nabbing rare equipment in the process. Birds, wild boar, and deer randomly appear on the overworld. If Bo is leading the group, he can hunt animals by firing arrows at them. Once struck, the animal will change into an item (Meat) which can be then picked up. Certain types of meat restore Health Points (HP), while others refill Ability Points (AP). Combat
During its turn-based
fight sequences, Breath of Fire switches to a 3/4 perspective. Up to four characters may participate in a battle,
though each can be swapped out for another party member if the player so chooses. The battle screen is a detailed
representation of whatever area the party is currently in, such as a desert or grassland. Although characters are
miniaturized on maps, in combat their sprites are normal-sized and more realistic.
The Hit Points and Ability Points of each party member is visible via a HUD at the bottom of the screen. Enemies'
HP remains unseen, though a life bar measuring an enemy's health will appear whenever a foe takes damage. An
identical display appears during boss battles, but in this case, the life bar is misleading; the bar very often
will drop to zero, only to see the boss acquire a second wind and continue to attack without any visible HP. |
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Average Player's Rating: 4.5 | ![]() |
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devampir's Rating: 4.5
I enjoy any and all RPG's and found that all the Breath of Fire games have a wonderful and enjoyable quality to the graphics as well as game play. I also love my codes and yet I really didn't find much reason to use them. (It would be nice if it told you the experience required to level up however) View Entire Review |
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If you enjoy Breath of Fire, try these classic console games: | ![]() |
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Breath of Fire 2
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SNES | |||
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