Super Mario World 2: Yoshi's Island 1995 By: Nintendo

Super Mario World 2: Yoshi's Island SNES Screenshot Screenshot 1


This story happened a long long time ago... This is a story about a baby and Yoshi...

A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins who are to be delivered to their parents as soon as possible.

Suddenly, something appears between the clouds and races towards the stork with blinding speed!

'SSCCRREEEEECH!!!', it screams. 'These babies are mine!'

Snatching only one baby, the creature vanishes into the darkness from whence it came.

Oh no! The second baby falls undetected towards the open sea...

The kidnapper is Kamek, an evil Magikoopa from the Koopa Kingdom. Having divined last night that twin babies born this morning will bring disaster to the Koopa family, he arranged for an early morning ambush. Returning to his castle, Kamek realizes that he missed the other baby. He orders his toadies.

'Go forth and find the other baby!! Don't let his parents get him back! Ever!!'

Meanwhile, the second baby does not fall into the sea after lands safely on Yoshi's back! And right after him drops a map!!

This paradise is Yoshi's Island. And on this island lives lots of different Yoshies. These Yoshies are naturally laid back and relaxed, but this is a calamity and everyone is in a state of panic. As the Yoshies frantically yell over each other, the baby insistently points at something.

Yes! The baby can sense the other baby�s location. All the Yoshies quickly agree to help carry the baby to its destination by using a relay system not unlike the old pony express.

The Green Yoshi draws first honors.

--From the SNES Super Mario World 2: Yoshi's Island instruction manual.

All copies are in use - 6 copies are available for full accounts.
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Kamek, the leader before Bowser, heard news of two twins that were extra amazing. Knowing they could possibly defeat the new born Bowser (and did later, as we all know) he casts a spell and sends them to Yoshi's Island, trying to keep them there forever! Now, the Yoshies must return them to their natural state and make sure they grow up to save the universe!


Take Baby Mario for a ride with 8 different colored Yoshies through 6 worlds of 8 levels each. Avoid contact with the enemies in each level or Baby Mario will be placed in a floating protective bubble for a certain amount of time. If you lose Baby Mario to the Shy Guys, you lose a life. Eat the enemies you can and turn them into eggs to toss to collect coins, defeat other enemies, find secrets, or clear paths. Stomp on enemies and eliminate them for ever! Collect the 5 flowers in each level to increase your chance of going to a bonus world. Use the abilities given to you to stop the crazy bosses and find abilities to get you through a level. Equip items in key moments to add a bit of extra "fire" power or even freeze your oncoming enemies. Go through many castles and if lucky and clever enough you'll reach a 100% completion of the game.

A Button ]Throw Egg / Select
B Button Jump hold For Float
X Button N/A
Y Button Throw Tongue / Hold To Speed Up
L Button N/A
R Button N/A
Start Button Pause
Select Button N / A
Make Eggs yellow and red
It's best to have a full supply of green eggs for this trick. Find a place in a level where you can aim straight up without hitting anything else (i.e.: level 6-4 would be a good one, after you hit a door, but don't go in yet). Stock up on eggs if you don't have any, then aim straight up. Throw an egg and after it hits the ceiling once, have Yoshi catch it with his tongue. It should stop bouncing and be a yellow egg (if it was green to begin with). Throw another egg, this time letting it hit the ceiling twice, then catch it. It should have turned red. Doing this trick right will help you make your score better, as red eggs give 2 stars that can be used on the Baby Timer that appears when Mario falls off Yoshi's back.
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